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In 2012, Blizzard went after Valve over its trademark filing for the name "Dota 2." Blizzard argued that the Warcraft 3 custom game Defense of the Ancients, also known as DotA, was associated exclusively with Warcraft and Blizzard, and that Valve had no right to trademark the acronym for a new game, especially because "Ancients" was a reference to Warcraft lore. It may also be hoping to avoid another Dota 2 situation. (Image credit: Valve) Why claim ownership?Ĭlaiming ownership of your Warcraft 3 maps does simplify things: There's no need for Blizzard to explain every possible way in which it is free to use your work, because it's simply saying that your work is its work.
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Valve trademarked the name 'Dota 2' in 2012, even though Defense of the Ancients was a Warcraft mod.
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That means that not only can it distribute your map until the end of time, it can theoretically prevent you from distributing it yourself, or from reusing any of the original work you put into it, whether that's for a mod for another game, a standalone game, or anything else. What makes Blizzard's EULA different is that it is claiming exclusive ownership of your work. You're sharing the rights to the work, in other words. The company you gave a non-exclusive license to can also do those things. You can license them to someone else, or sell them on a shirt. "Non-exclusive" is the important word here: It means that the parts of your mod that are wholly original-your original art, for example-are also yours to do with what you want. You've given Valve a non-exclusive license to everything you've uploaded by agreeing to the Steam Subscriber Agreement. Non-exclusive licensing agreements can be found all over the place, and for the most part, they exist simply so that you can't upload something to Steam Workshop and then claim Valve is infringing on your copyright by hosting it. Not only can Blizzard distribute your map until the end of time, it can theoretically prevent you from distributing it yourself.